A massive nightmare of a creature guards this stage, and it moves in a very unsettling way. Things begin venturing into the downright bizarre as you transition from the reaches of outer space to this dangerous plant world. For your troubles, you’re greeted by a pair of fire dragons at level’s end. Navigate your way through this fiendish, fiery hell. Things can get messy and heated fast if you don’t respond in a timely matter.Īppropriately so, the boss of this level is the mother of all Easter Island heads. The boss can be pretty tough and blowing it up felt oh so satisfying.Įaster Island heads (AKA Moai) litter the playing field. Halfway through this stage, the music shifts from an upbeat tune to one far more dramatic and foreboding. The boss fights in Gradius III are so much fun. Not only did their bosses have the best design, but the level of detail that went into each one truly made the bosses feel alive and real.īreaking down its defenses and shooting at its giant eye always struck a chord with my imagination. Yet another mind-blowing moment for its time. I’ll never forget the first time I popped the bigger ones, splitting them into smaller bubbles. Speaking of unforgettable and memorable, how about seeing that humongous boss at the end of stage one for the very first time? As I’ve stated before many times, no one could do bosses like Konami back in the day. My mind was blown the first time I saw the massive dragon flying out of the sand. Combined with that impeccable music, it’s ultra nostalgic and never fails to bring a smile to my face. I love it when games give you options it’s always fun to tinker around with and find out what suits you best.Īhhhh, that classic first stage and those early opening moments. But on the bright side, you’re given some options with regards to your power-up system. Unfortunately, that 2 player option isn’t co-op. Introduction was simple and brief, but got you pumped up to save the universe. Gradius III does well to recreate those memories and conjures the feels of those halcyon days. It just takes me back to my childhood and a great era in gaming where classic side scrolling shooters ruled the day. There’s something simple yet beautiful and exquisite about being a one man army defending the galaxy against a horde of enemy ships and giant nasty bosses. I’d put it right up there with platformers and beat ‘em ups. In my view, the SHMUP is one of the purest genres. I’ve always had a fondness for the classic space shooter, or SHMUP as it’s come to be known. Originally released in the arcade on December 11, 1989, Gradius III served as one of the launch titles for the Super Nintendo in North America circa August 1991.
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